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Wow. That was one the most fun games I've played so far on this game jam. Not to take anything from other games but this was more for my taste :) Once I understood how the throw actually works it became super satisfying and fun, loved that mechanic. Different enemy types was also a nice surprise. Obviously more polishing is required but in long term I see great potential with this game. I'd definitely play it again in a more polished state & with more content.

Some improvements that could be done:
1. I didn't like the font and the overall UI of the story when you start the game. I'm working as a Front End dev so visual aspects get my attention quickly :) First of all, I would suggest adding some content wrapper so that the text doesn't get out of the "scroll" or any other area. Secondly, I don't feel that the font is fitting. Maybe some other "hand writing" alternative can be found.
2. Not 100% sure the colors are well matching with the background of scroll/paper and black text.
3. When there is that story with paper, you can see game elements on the background. IMHO, would be better to hide them. This can be done easily by applying extra layer of background to your "scroll" with story.

These are some nitpicks from UI perspective and of course very subjective :) Good job the game. Once again, really enjoyed it!

Thanks for the feedback! I totally agree on the "paper" UI, it was all rather last minute and the fonts throughout the game weren't exactly to my liking. I'm a huge fan of Godot as an engine in every respect apart from the way it deals with fonts, very awkward and unintuitive to my mind.

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Totally agree with you. Creating UI in Godot isn't the most pleasant job :D