Hello! Thank you for playing and for your feedback!
Yup, we aimed for that kind of reaction, glad you had it! About the character speed, we wanted the player to feel a little bit helpless in that aspect, kind of Amnesia vibes, so that's why the decision of the slow speed and not having a way to "defeat" enemies; but anyways, we take note for possible improvements in the future, it's always good to know how players feel.
Thanks again,