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Hello! Thank you for playing and for your feedback!

Yup, we aimed for that kind of reaction, glad you had it! About the character speed, we wanted the player to feel a little bit helpless in that aspect, kind of Amnesia vibes, so that's why the decision of the slow speed and not having a way to "defeat" enemies; but anyways, we take note for possible improvements in the future, it's always good to know how players feel. 

Thanks again,