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(1 edit)

thank you for the feedback!

I am aware of a few of those issues, but we ran out of time near the end.

The boxes reseting was intended but slipped through since implementing the reset was very near the end of the jam. My apologies on that front.

The semi-transparency was simply a thing we didn't have enough time for, though I have some ideas on how I might implement it going forward.

The jumping interact is something I explicitly tried to get rid of several times, but didn't have a chance to fully nail down the source of - it seems to be some weird interaction with my loading system for the game state

And again, thank you for the kind words regarding the game, and I will endeavour to keep your words in mind when prioritising features in the future