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Shadow of Immortality's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #1330 | 2.000 | 2.000 |
Cleverness | #1471 | 2.000 | 2.000 |
Playability | #1486 | 2.000 | 2.000 |
Artistic Style | #1697 | 2.000 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- I like the idea of this game! It has a great foundation. It's a cool interpretation of the theme and is well executed for the time frame! Constructive criticism: Add a tutorial for how to play the game with prompts in game Add upgrades in the game Add a better scoreboard
Did you include your Game Design Document as a Google Drive link?
yes
Seriously... did you include your Game Design Document?
yes
Is your game set to Public so we can see it?
yes
Tell us about your game!
Castlevania style gothic puzzle platformer with shadows you manipulate during the night in order to allow you to navigate the daytime map to gather items to become an immortal vampire
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Comments
The music and art are great, especially loved the lil plague doctor looking fellow. Also, love the premise, first setting up barricades then executing the plan is fun. At first I was a bit confused though, since I moved the box to a place where I could pass the first obstacle, however on the way back I couldn't go through anymore. I though it was a bug but then i realised the shadows move with time lol. Anyways, it would be nice if you could add a "fast forward time" function, so the player doen's have to wait around for the shadows to move when thats all they have to do.
I'll definitely keep it in mind if we continue developing this game! Thank your for your feedback
Interesting idea. I didn't get far as I think I lost a box behind one of the buildings and couldn't get to the apothecary. Visibility behind buildings could be implemented. The interactable objects don't reset when you start a new game or reload the page which stumped my restart attempts as well. Space also works as an interact button making jumping next to the boxes hard.
The character design and music are really cool and I like how the monologue is implemented!
thank you for the feedback!
I am aware of a few of those issues, but we ran out of time near the end.
The boxes reseting was intended but slipped through since implementing the reset was very near the end of the jam. My apologies on that front.
The semi-transparency was simply a thing we didn't have enough time for, though I have some ideas on how I might implement it going forward.
The jumping interact is something I explicitly tried to get rid of several times, but didn't have a chance to fully nail down the source of - it seems to be some weird interaction with my loading system for the game state
And again, thank you for the kind words regarding the game, and I will endeavour to keep your words in mind when prioritising features in the future