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First of all I need to say that the art for this game is absolutely top class. The creepy wizard hands/cauldron area look fantastic and the slimes are so well designed.

I was a little confused by the mechanics at first but then I realised it's basically suika-game and bigger combinations of elements = more stats = win. So it's not that complicated.

It's really easy to cheese it though, I just spammed space and let all the elements combine/do what they want without much thought and I got to like fight 7 without using my brain at all hahaha. 

I'm sure a more dedicated player would do much better than that but considering I monkey brained my way through it I'll take the win!

A really really solid and well designed game I could see being a full time release in the future!

maybe making it turn based rather than time based might help with this? or some sort of cooldown for drops.