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(+1)

Interesting concept! Game looks great too.
It felt very hard, I think I'm really bad at this as I started needing ~15 ghosts every level after the first 3-4 levels ^^'.

Would just add some QoL features : allow jumping a bit after leaving a platform (Coyote time), more "tolerant" hitboxes for collision, etc...   but apart from that, loved it

Thanks for the comment and playing the game! Yeah next time we will try to stop pumping in more ideas and also look into more QoL improvements before the deadline comes haha