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(+1)

Fantastic art style. Really cool effects and loved the presentation! Shadows looked really cool.

Gameplay might benefit a bit with having the player being a bit stronger in his hits. The standard hit felt a bit powerless.

Similarly it felt that enemies were also a bit weak in their attack. Maybe there could be fewer enemies, but with bigger damage?

Admittedly we wanted to spend more time on balance and progression to make it feel better. You've highlighted something important for us that we could have explained better: the damage. When the light gets overwhelmed it will start to dim. When the light fully dims it will start taking 1 point of damage per second. The player can then clear the enemies around the light to let it shine brighter again and stop taking damage.

This is great feedback! Thanks!