Great game for the amount of time allotted. It seems the right click shrink ray starts as a growth ray- and it seems to shrink boxes a lot faster than the growth ray makes them bigger. Loved the puzzles and the concept. I could definitely see this paired with some 8-bit tunes in the final version.
Flamydragon
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This is probably one of the best concepts I've seen. As far as I'm aware, games meant for the blind and visually impaired are an unexplored market, and you've certainly made something special. If I even have any constructive criticism at all, even as a musician myself, DANG IT'S HARD XD. The jump from three notes to the whole orchestra was- painful... I'd love to see a slower buildup of difficulty in a full release :).
Small time game dev with busted unity. I've never done a jam before, and, as said before, can't use unity. I'll be using Godot instead (which I'm still pretty new to) and haven't entirely figured it out. My point is,
Two questions:
How do I export from Godot?
Are there any good video tutorials on it? (I don't mean how to do xyz in Godot, I mean like 'this is how the built in stuff works and here's your physics etc'
Please be nice. Thanks!