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Very charming! I like feeling like a pirate’s advisor, that was a neat idea :) The quest texts are engaging and often put a smile on my face.

I got a bit confused by how predicting the weather would actually help me. I know the quests depend on the weather, but correlating the predicted weather with what would happen in a quest was rather hard. I also didn’t quite get how the stones are supposed to be read in practice. So I went the other way and simply clicked on the choice that seemed to make the most sense in the moment. I am pleased to say that me and my ghost crew managed to get the trident in the end!

Note that I first played the game on mute on my phone. I think this is the first game this jam that actually works on a phone, so kudos for that! I then went back to play it on my laptop with sound so I could vote on that. I was surprised to find it way less playful / innocent / merry / “Monkey Island-ish” than what I imagined while first playing.

In the end, the whole thing really felt like a tiny adventure, thanks for that :)

I am glad you enjoyed it, I definitely agree that the impact of the weather on the choices could be telegraphed way more,  we did this for the main quests but didn't have time to clarify it as much for the side quests.