The audio, graphics and story telling features were very enjoyable and I felt truly immersed in the story throughout the gameplay. If I could give it a higher rating, I would.
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Pirate Sage's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Design | #28 | 3.304 | 3.304 |
Audio | #28 | 3.043 | 3.043 |
Graphics | #28 | 3.261 | 3.261 |
Execution | #28 | 3.304 | 3.304 |
Overall | #28 | 3.228 | 3.228 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I mostly ignored the weather and chose risky options, and everything worked out. I must be the greatest pirate captain in the multiverse :)
I would’ve liked if the click sound effect was changed to something more fitting, since it played so many times. The writing was good though.
I had the craziest adventure haha. I really liked the writing and the music was spot on. I did feel really lucky with every encounter I ran into, at some point I was really trying to "lose" to see what would happen but I kept lucking out. Not sure if that was random or if the game leans that way a bit. Still, was pretty fun and engaging!
Very charming! I like feeling like a pirate’s advisor, that was a neat idea :) The quest texts are engaging and often put a smile on my face.
I got a bit confused by how predicting the weather would actually help me. I know the quests depend on the weather, but correlating the predicted weather with what would happen in a quest was rather hard. I also didn’t quite get how the stones are supposed to be read in practice. So I went the other way and simply clicked on the choice that seemed to make the most sense in the moment. I am pleased to say that me and my ghost crew managed to get the trident in the end!
Note that I first played the game on mute on my phone. I think this is the first game this jam that actually works on a phone, so kudos for that! I then went back to play it on my laptop with sound so I could vote on that. I was surprised to find it way less playful / innocent / merry / “Monkey Island-ish” than what I imagined while first playing.
In the end, the whole thing really felt like a tiny adventure, thanks for that :)
Interesting game, still a bit confused, how is this relevant to cycles?
Very cool theme! Love the art. I think the beep could have been a little more piraty.
This game reminds me of games like Oregon trail. Its fun to play, though I had a feeling it missed a bit of direction or a goal. There's a lot of dialog for a jam game. I found the event that gives max everything (1000 gold, 50 cannons, etc.). That was a trap. The increased food usage killed me within the next 20 days. Is this game open source? I'd love to take a look at how a branching/dialog based game like this is implemented.
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