This was fun! I like the concept of the potion gun, but I had a hard time discerning some of the different ingredient's effects were. Maybe adding some visual indicators to the shots would help telegraph that information more. I think it's really cool that you got procedurally generated levels working in such a short span of time. I also like the alchemist character!
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Thank you for playing! Feedback on potion effects is something we definitely want to improve on going forward, some ideas we had were adding explosion and "muzzle flash" effects that change depending on the potion. I also had some sound effects made for firing different potions (but we ran out of time to implement them ;-; ). I appreciate you taking the time to provide your thoughts, and I'll pass your what you said about the alchemist onto thecrabchip, It'll make his day :)