The work is mysterious and important.
Zeflyn
Creator of
Recent community posts
Thank you so much for checking out the game!
Your words mean a lot, and the feedback about the font is valuable.
We're looking into including a font selection setting in the 1.0 release to up the readability of things--especially because the 1.0 has a decent amount of text in it for story and statistical related information.
Once again, thanks a ton for checking it out and leaving feedback!
This is such a cool idea and you implemented it very well in such a short period of time!
The idea of a projector that records/plays back the shadows of something over time is very novel, and it fits with the theme very well!
I think some light music/ambiance to further the intrigue could go a long way, but I feel you probably already know that and were under time constraints.
I'd like to see this idea expanded on further and released as a full game!
Thank you so much for checking it out!
The feedback is very valuable!
We've got a good bit of quality of life improvements already in place that we're holding on to for version 1.0!
Things like:
-Board Reset Button
-Puzzle Swap (infinite mode only)
-A guided/interactive tutorial
And many more new features to implement for the full release!
Your idea about a way to isolate a beam of light so you can get a better view into what's happening to it is something we hadn't considered, but is a very good idea! I'll be looking into ways we can implement that.
Thanks again for your feedback and for just checking out the game!
This is cool! I like the mechanic of building your cards together. I was a little confused at first, but that's a skill issue on my part (I always get lost in card games initially).
It's an interesting idea and I think it fits the theme very nicely!
Well done to your team, I'd like to see where this goes if you continue development on it after the Jam!
Thank you so much for the feedback! Your note about items needing to be click in order to have their menus opened is definitely something we noticed post-upload.
We've already updated it (just can't patch it until the judging period is over) so that the menu for the item just placed opens upon placement, which I think makes for a much better experience. Spot on observation!
And we are DEFINITELY in need of a tutorial at the start of the game; it's being worked on right now, along with a slew of quality of life updates and tweaks.
Once again thanks so much for checking it out, means a lot.
This was very cute and I liked the mechanic of mixing the potions a lot. The purple ingredient looked a little too dark to be represented by the pinkish color that was on the enemy weakness breakdown, but outside of that I thought it was very nicely put together. Well done! Edit: oh, and I like how you chose to display the health bar :)
This was fun! I like the concept of the potion gun, but I had a hard time discerning some of the different ingredient's effects were. Maybe adding some visual indicators to the shots would help telegraph that information more. I think it's really cool that you got procedurally generated levels working in such a short span of time. I also like the alchemist character!
Very well done! The vibe is so foreboding and unsettling. The lighting on the ingredients page when holding it made it a bit hard to see the combos at the bottom, but that might have been intentional to contribute to the crushing weight the game instills. The voice work at the start was also very nice. Good Job!
It's a real bummer you were running into issues with the lighting for the web build of the game. Once the judging period is over you should upload executable builds; I'd love to check it out in the way your team intended for it to be!
That aside I really like the concept with the form changing, I also really like the character art--especially on the title screen. I'm getting a bit of a limbo vibe from the silhouetted art, well done!
I love the ambiance you captured for this, so mysterious and isolating. It made me want to keep climbing! The atmospheric distortion effect on things in the distance was a very nice touch. I found the controls solid, too. I didn't see the tower with the dash at first, and thought I was done after finding a tablet (volume 2 I think?) then I found the dash and realized there's a LOT more to this game.
Good stuff!
Oh my, I love the color palette choice and character designs!
The concept art on your Game Dev Doc is SO cute.
The concept behind the game is interesting and I had a good time just sending little elementals out to gather ingredients. Overall I really enjoyed the tone of the game and especially the overall character designs and world they live in!
This wax very cute! I really like the art; it game me undertale vibes and overall felt cozy.
I think I accidentally missed the first start fragment after crossing the bridge, so when I found it last I got the text box about finding more fragments but then heard another text box going underneath it with what I assume was more story/ending details.
Very fun though! I liked the story!