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That's a good thing to point out. I've got some ideas on how to make getting hit a little more punishing since right now you can just tank through attacks and cheese enemies a bit.

That is indeed intentional! There's a puzzle going on in that room that involves taking a specific route when going into the dark part, but both from your and other player's feedbacks, it wasn't made very clear what's going on there. We're gonna work on that.

Thanks for checking the game out!

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I think it's because from the intro room I was conditioned into thinking I just go through areas, fight enemies, get items and unlock new areas, no indication of a puzzle aspect to the game. I think when designing a game, you should assume the player has no idea what you do in the game or how it works.

That's a very fair point! We're planning on making a post jam update so I'm hoping to expand things a bit and give a proper introduction to the puzzle aspect.