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I think it's because from the intro room I was conditioned into thinking I just go through areas, fight enemies, get items and unlock new areas, no indication of a puzzle aspect to the game. I think when designing a game, you should assume the player has no idea what you do in the game or how it works.

That's a very fair point! We're planning on making a post jam update so I'm hoping to expand things a bit and give a proper introduction to the puzzle aspect.