Huge fan of the movement system of this game, the controls in particular felt really nice. The neat details like the jump animation and the arrow at the bottom left really make the game feel more complete. Some suggestions: visually differentiate the moving platforms from the breaking platforms to make it easier for the player to decide what to do (it could also make the level look more varied, maybe make the breaking platform look like it has cracks from magma). I had a second suggestion but i forgot it while typing the first (sorry, adhd).
Oh, and I really love the idea of restarting the level with new obstacles each time. It really allows the players to polish their movement without making the level too same-y. I might steal that idea (respectfully) for the game I'm working on lmao. Really fun game, great job!
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Thanks for this feedback! Short story, I spent on lootlocker trying to set up a leaderboard for basically a whole day and still did not manage to complete it :(, im not familiar with those type of things but maybe one day ill go back to it and try to set it up. Because of this i just reused the platforms and added a red tint lol. My sister who created the assets was also busy to make other assets after. I think (like someone else said) to change the player character from a white block to something that matches the vibe more, that might of been one of the suggestions?
Anyways., have a good day and hope you do well in the jam!