Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

Hi there, got another idea, this time to make combat a bit more easy for my brain, that may already be implied by the game. All combat rolls are player facing(obviously) with no and no but being negative consequences for the action, yes but and yes being positive, in degree, and a tie being the same mechanically. That way it still feels like a "combat/attack" roll while just being the oracle. This is really just a recontextualization but it helps my brain.

(+1)

Nice! Are you using this like, “No but - I take damage but I see an opportunity,” “Yes but - I inflict damage but suffer a setback”?

(1 edit)

Essentially, yes, as well as a lesser amount of damage on a no but and damage dealt on a yes but. Both narrative and mechanical effects. The but being a complication, as in the text itself. Kind of adapting a 1d6 system I made and transefrring some of it's principles over.