Hi there, got another idea, this time to make combat a bit more easy for my brain, that may already be implied by the game. All combat rolls are player facing(obviously) with no and no but being negative consequences for the action, yes but and yes being positive, in degree, and a tie being the same mechanically. That way it still feels like a "combat/attack" roll while just being the oracle. This is really just a recontextualization but it helps my brain.