Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Not sure how this one fits the theme (yeah, I've read about shadow realm but I know that you know that if you know you know).

Anyhoo, game works nice, has consistent art assets and difficulty curve feels right.
Last puzzle was actually really fun to figure out, there's nothing to be sorry about.

As a probably unnecessary but neat addition might be a lil bit of lore. Fox example, slides between levels or similar, to explain hieroglyphs you've used.  

Thank you for the review! I interpret shadows and void to be similar if not the same, my lore is that souls either have resolved emotions (go directly to afterlife), unresolved emotions (the ones you are mainly helping in the puzzles), or they are emotionless (essentially evil spirits who thrive in the void and need much greater intervention like in the final level to get to the afterlife). As for alchemy, I interpreted it as changing from one state to another. One of the core mechanics in this game are the emotion flames which change your emotion (color) to that flame's emotion.

Since I made all my main mechanics and did all my level design in the last 2 days, I was not able to add the shadow entrance area as I had planned for the story which sets the setting for the game. I had also planned to introduce each altar (and emotion) one level at a time but I wanted to focus on the quality of the puzzles rather than quantity of puzzles for this demo with the limited time I had :)

I will be sure to add lore into the next version of the game!