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A fantasy bullet hell crawler is a very cool idea. 

The art here is funky with fun enemy design. 

Sadly it's overly difficult with zero feedback on what is effective. You have 2 weapons, but you cannot tell which weapon works on which enemy, or even if the weapon is hitting the enemy. Most enemies seem to be able to be kited but even the very first enemy in the game is ludicrously tanky.

There's a lot of potential but this falls into the "making it hard for the sake of it" category. One of the biggest flaws a game jam game can make. Players will play something that is too easy. Players will play through something that is easy and then gets hard. Players will not play through something that seems unfair from the start.