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Really cool game, it’s definitely got potential post-jam :). Visually the game is stunning, and the audio fits so nicely. A better tutorial is definitely needed, as I got very confused at first (I closed out of the PC without creating a pet at first and the game didn’t work properly, so I had to restart it), and a little more clarity about what the failing conditions would be nice too, as I got a sudden game over without really knowing why.

I’m not much of a pet simulator person so I’m not an expert on the genre, but I feel like some sort of real time element with pets losing happiness or fullness over time would make gameplay more interesting; you’d have to manage all of your pets, switching between them, making sure they’re all happy to ensure you don’t game over that way. Maybe that’s not the direction you see the game going in, and that’s alright too - while it’s a really charming looking game, it’s probably not the sort of game I’m going to want to sit and play constantly enough. I’d also like to know how you plan on expanding the core mechanics further; at the moment I’m unsure of how much depth the systems you have would keep people playing for longer than a few minutes at a time.

None the less, the game looks amazingly polished; the game as is looks almost ready for Steam, I just think it needs a little more depth to keep people interested for longer.

Thank you very much for your thorough feedback!

Yes, as you mentioned, we agree that some better tutorials and clarity are needed.

Also, thanks for suggesting a way to deepen our mechanics! We will try to create something more engaging :3