Thank you very much for your kind words :)
We will continue to improve our game!
Amazing game!
Well polished and it gets player into the loop pretty quickly.
It's one of the best polished submissions I've seen so far.
For feedback, I wish the item selection arrows were more visible.
I only figured out there were other pages in item selector, very late into the game.
I also wish to see more creativity in monster scaling. Right now, it feels like it's just a bigger/badder version of smaller ones.
Also having more synergies between items/enemies would be a very fun experience.
I'm picky because this game is very well made and has high playability already.
Keep up the great work!
Love the idea!
I can see some more fun puzzles coming out using this mechanics.
The narrative is very well set and it gives the game it's character.
I would love to see where the potion hits the ground though, it is generally hard to aim and guess at the same time.
Other than that, it's a solid mechanic and pretty well made loop that player can get into quickly!
Keep it up! :3
Unique concept!
I love seeing some movement based game with this theme,
and general art style is very stylish and casual. With some juicy interaction feedbacks, I can see more people enjoying this game.
As a feedback, I think movements can be a little more generous. It was hard to gain momentum for jump heights, and some coyote time for jump registration would make first-time-players get hooked more easily. (Though I might be skill issueing hard haha.)
Love the game, keep up the great work!
Very cool concept! I love the combination of light colors and defense mechanics!
I think the crystals acting as crystals is cool idea.
Gathering crystals dropped by moths is satisfying and I can see this game developing some good resource management mechanics.
Feed back:
I couldn't figure out how to rotate the tower's aim for the new ones. Some more indications or user manual would be a great help! The moth's path algorithm could see some improvements too.
I love this game. Keep up the good work!
Great concept!
I love your environment building and monster designs!
As a hack-and-slash, I would love to see more responsive attacks and some interesting combos!
And personally, I would see myself using Shift key as dash more often.
It could just be me, but I couldn't figure out crafting T_T maybe some tutorial would be nice.
Conclusion, I think it's a cool game, would love to see you develop more!
Lovely game!
I really love the vampire survivors type game with this unique theme.
I think balancing it for the starting player would be nice, and player's speed could be faster.
Also maybe click-and-hold might be not necessary for this type of game! As a player, holding down a button is a bit tiring. Aiming would be good enough :3
I see great potential in this game. Keep up the good work!
Very well polished game!
Love the art style and consistency of it!
Mixing drinks is very simple but a fun concept, it made me feel like a bartender.
I would love to see more development, probably some progress system where player gain access to more drinks over the game.
All-in-all, a very solid game with high potential!
I love the openness of the field and bullet hell type game.
It's already fun to play, and with some more polishing, it would be a fantastic game.
Feedbacks:
I think the player's bullet range could be increased!
Some more polishing and quality improvements (I was able to boundary break pretty easily)
would make this game great.
Keep up the good work!
Genuinely a fun game!
It put me right into the flow state immediately.
With some balancing, I can see a lot of people enjoying this game.
Also, I personally thing the camera was closer to the tower (it's a bit small and hard to see imo)
All in all, you have something fun to develop more on! Keep it up :3
Really love the art style!
Combining turn-based combat and alchemy deck building/collecting is a fresh and fun concept.
Also, the designs of opponents are fun (I really loved worm haha)
Feedback:
I think the first tutorial could be more step-by-step, with actions in-between parts of the tutorial.
(ex: Explain drag & drop element, let player do it, and then explain AP, etc / take damage, and then explain HP etc etc)
Other than that, I think you have a solid game! I'd love to see more of it in the future :3