Thank you!!!
Balancing amount of checkpoint will prolly require us to have a little more playtest hours which we didn't have much time to do 😅
The shadows/mist I agree 100% (before it was just a solid with smoke particles but I disabled the mesh so it looked more like shadow and that caused a problem of no clear indicator of its range) gonna have to figure out a better indicator of its range.
I am really glad that you liked the movement and enemy interaction mechanic!