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Its a nice mechanic and interesting puzzle. my initial thought was that shadows would play more of a role like be solid and where it is lit it is air and you have to guide the potion that way. GJ!

(+1)

That was my first intention of the game, to have the shadows affect the object directly, but then I ran in to too much performance issues so I had to pivot into this where the shadows are a reason to move your character because of visibility of the level.

Thanks for your feedback!