1. Me and my playtesters got it under 30, so I didn't make it any easier
2/3. Yes I know, because of stupid WebGl. I didn't test it in browser, and didn't find this until it was too late. Same with the leaderboard
4. Taken inspiration from there
5. I carefully changed them so when you touched them you'd die. The player collision is a teensy bit bigger, but that's just because of some probems I had with the code I wouldn't care to fix because of the time constraints.
6. If you hold the jump button you jump the full jump force. But if you let go mid-air it cuts your velocity a little bit, so you'll have more control over the character and how high your jumps are.
7. Just like the leaderboard and saving, webgl screwed me over big time
8. It does
9. Then you used more actions than you're supposed to. There are coins placed in to cut your bars, and they aren't needed if you play perfectly. So if you played extra bad and stalled a lot, you wouldn't have enough stamina or would be burnt out by the time you needed them. This meant that you have to think carefully about your actions like a speedrunner, and not play so casually.
I'm am really sorry that you wasted 2 hours of your time playing this. I even thought about just removing my submission entirely because of this