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okayy, i have a lottttt of feedback for this game because i spent an ungodly amount of time trying to complete it.

also ill preface this by saying im not a pc gamer so maybe its just a skill issue for me.

1. it took me 106 minutes or so to complete all 12 levels.

2. the game never registered that i got past level 1 even though i went through all 12.

3. leaderboards are not working.

4. is this celeste? coz it felt like it.

5. a lotttt, of the spikes seemed like they had wrongly placed collision boxes so i was dying a lot when i shouldn't have.

6. not all jumps are equal, some jumps went higher than others, with both normal jumps and stomp jumps and it made it incredibly hard to play sometimes.

7. music did not play for most of my run. it played once i think and that was it.

8. this game would have benefited greatly from having controller support.

9. the burnout mechanic is poorly thought out imo, when you stomp burnout and you get the movement speed buff its great, but having to balance the stamina and the overheat often meant i spent lots of time just sitting on a jump spot waiting for my overheat bar to drop down so i could move again. this did not feel good in a game that is meant to be fast.

Overall the game is good, with a nice mechanic and a nice well thought out style and feel, but the lack of a leaderboard or even a score timer at the end is extremely upsetting as i spent almost 2 hours on one run and didn't even get to see what my final score was. not to mention that i didn't get to see if it was on the leaderboard.

if the game had more time i would have liked to see the mechanics get a bit more polish so it doesnt feel like you died from something dumb such as a bad spike hitbox, and i would also like to have seen the leaderboard working so i could see if there was anybody worse than me.

Good job on the game.

1. Me and my playtesters got it under 30, so I didn't make it any easier

2/3. Yes I know, because of stupid WebGl. I didn't test it in browser, and didn't find this until it was too late. Same with the leaderboard

4. Taken inspiration from there

5. I carefully changed them so when you touched them you'd die. The player collision is a teensy bit bigger, but that's just because of some probems I had with the code I wouldn't care to fix because of the time constraints.

6. If you hold the jump button you jump the full jump force. But if you let go mid-air it cuts your velocity a little bit, so you'll have more control over the character and how high your jumps are.

7. Just like the leaderboard and saving, webgl screwed me over big time

8. It does

9. Then you used more actions than you're supposed to. There are coins placed in to cut your bars, and they aren't needed if you play perfectly. So if you played extra bad and stalled a lot, you wouldn't have enough stamina or would be burnt out by the time you needed them. This meant that you have to think carefully about your actions like a speedrunner, and not play so casually. 

I'm am really sorry that you wasted 2 hours of your time playing this. I even thought about just removing my submission entirely because of this