Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Just accidentally captured an atypical as well and it broke my ability to return to the mansion with slaves because in exploration.gd you don't account for atypical in the func captureeffect(person): multipliers.

The atypical issue should be (key on should be, of course) fixed in v.08.1