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It’s a nice game, with many things already in it. The seasonal change felt very nice. I would appreciate the text in the intro having a larger delay each time before disappearing so I can learn the story. A menu button would also be nice. And an inventory to remain in the main game scene so as to understand what you are collecting.

The crystals remain a mystery to me. I didn’t quite get which season they grow in. I collected a few of them in spring, mistaking them for flowers :)

The game first asked me to make 1 blue potion and then 2 blue potions. I made all three. But maybe for the future, it makes sense to include non-repetitive randomness.

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Thanks for the feedback! The crystals were in a cave on the top right area past the river (You can only cross there on winter as the water freezes) 

The potion-making task admittedly is like that because of my lack of skill, It takes a random potion each time and increases the amount, but I will work toward learning how to do that better and work on UI so the player gets better information!

You know… I’m pretty sure I collected some crystals during spring :)

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Oh, that's because there's always some "leftovers" from the previous season, so in spring you find winter crystals laying around, in summer you find spring flowers, and so on. They're different from the main season ingredient because you can safely take those as opposed to the main ingredient where you risk angering the forest if you take too much and dry it out.

Yeah, I already figured out what happens when you do unsustainable farming… :)