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Thank you for the kind words! What do you mean by input my next move directly? Do you mean an input buffer like in Celeste where you can press jump right before you hit the ground and it will still jump? If so, I planned on adding that into the game as an extra QoL feature but I didn't have time to add it, I'll add it in the next iteration of the game for sure. Do you think it should stack so you can pre-move multiple moves?!

Yeah, something like that. Since I am quite literally spamming input and retrying, such QoL would really ease some frustration. As for input stacking though, it may be a good idea but would really need play testing to confirm. May lead to some other kind of misinputs, but I just can't be sure on top of my head.
Speaking of misinputs, probably a undo button would also be nice

(+1)

I got an undo request from another review as well but I don't think it fits my game, my puzzles lure you into soft locks that you have to restart out of, having an undo just mitigates that effect. The idea is to make the player realise their mistake, and give them a fresh start so they can apply their new learning properly.