She’s working as intended.
Every time you put the camera down, she gets locked for a period of time. That could be 1 second to 16 seconds.
It can happen where you flip the camera down, delay her for a second and then she hits her movement opportunity.
Looking at her frequently simply gives you better odds that you’ll lock her or block her movement opportunity. But being able to completely stop her takes away her difficulty.
It’s quite hard to balance all the characters when they are literally based on RNG, random number generators telling them if they move forwards etc