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yes, so, a dark georgism game would be all about winning the monopoly version. which is fine. one way to demonstrate the power of a truth is to show what happens when it is used for ill or for good. you know, i thought about a game today, which is "try to bus all the homeless people out of your city before the olympics start", which is what paris had to do.

there's a famous example of a game about setting up trains and then its revealed at the end, you were solving the nazi problem of efficiently transporting jews to concentration camps. idk if these games are good/change the world, but i'm willing to explore. that's one of the reasons i make art (aka games!).

Alright, here is what I’m thinking about… One of my favorite games (if not my favorite) of all times is War Craft II. So I’m thinking about this kind of multiplayer RTS like War Craft II. Here is the difference, there is more than just Gold and Wood resources, maybe there is 20 different resources. The resources are very sparse and if you get wood you can build a fence around the land with the resource. Building this fence will prevent other players from being able to get this resource (unless they trade with the player that has it). Because there are many different resources this will promote trade where it is necessary. Maybe implement a taxation system that all the players can vote on every so often (this way the have nots can gang up on the haves). Seems kind of ambitious for a short Jam but I think I can get some of the mechanics going with programmer graphics.

yeah. i think base building, resource collection, crafting, are all just one step away from being georgist. if anything, the popularity of minecraft, factorio, valheim, all demonstrate how much people love working hard to create wealth. the key is demonstrating how to fairly share access to the playing field. for a jam game, i'm having trouble avoiding wanting to do online multiplayer...i'll probably opt with little ai people you have to make cooperate or something. i also think you could just make just about any old RTS and argue that it demonstrates how vicious people get when they don't have access to land. however, you would need to address overpopulation themes. which, in george's time, was called malthusianism. 

Just give all the female players Malthusian belts.