Thank you for playing it! I can’t believe you did the entire thing. Honestly, I’m impressed. I’m gonna try to touch on everything:
The checkpoint system was the first idea I had, and what made me pursue this genre. I’m glad you liked it! The music idea with it changing between stage style is genius and I’m going to absolutely use that!
Control is something I’m definitely going to work on tuning. I want to up the friction and just need to find a good balance. The bounciness is one that I want to have a touch of, but I agree that there may be too much currently.
Jump cancel is another amazing idea that I’ve never thought of, and I’ll definitely put in!
The arrow color is something that I never thought of until I started making a mobile version and ran into it a lot there, but I 100% agree that it needs to be more visible in beginning stages, and this will get fixed.
Level design/beginning difficulty will absolutely get fixed. The level was extremely rushed with what time I had left before I had to submit it. I had to submit a few days early due to work not letting me work on it Monday/Tuesday before submission. I’ve already reworked several of the later screens, but agree completely that it starts off way too strong. Rushed level design again, but won’t be like this in the end game.
The double jump momentum bug has been fixed in the post jam version! You are able to jump up when you have the power up, even if you were traveling down. I know that doesn’t help now, but it has been fixed :D
Friction on the edges and slowly slipping is incredibly annoying and I didn’t have a good way in my head to fix this until today. I have an idea that hasn’t been put in yet, but agree it needs to be fixed as you are 100% correct that it can ruin a jump horribly.
Wall clipping: I don’t know what’s causing this but I do know what you’re talking about. The collision mask the squished sprite has shouldn’t be interfering with the wall but it definitely is and I m looking into fixing this. There’s a few tight jumps that this bug absolutely ruins and it’s obnoxious. As with the friction bug above, I want the game to be difficult but fair. This and the last bug aren’t fair for the player currently.
Thank you again for playing it! I’ll admit I was nervous for your feedback, but it’s all incredible and I appreciate it more than I can express. Thank you so much for completing it! It means so much to me.