Results
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
Ok, so the movement of the cube is infuriating and clunky. Not being able to cancel a jump also kind of leads to some infuriating situations as well. I appreciate the challenge/difficulty of the game, but there is no preparation and you are forced to endure from the beginning. Unless you make it to the first vendor to buy a checkpoint, that is a feature you can easily miss (which might be intentional). The theme incorporation is loose at best though, and I would have loved to see more inclusion of that in the game. Overall, this game isn't for the faint of heart and does need some polishing... but if you are a determined gamer who enjoys a challenge, you'll enjoy this game. I just don't see that being very many people as the game is now.
Did you include your Game Design Document as a Google Drive link?
Yes!
Seriously... did you include your Game Design Document?
Yes! :D
Is your game set to Public so we can see it?
Yes!
Tell us about your game!
Climb to the top! Collect coins and trade them for disposable checkpoints. You can make the checkpoints anywhere there's a safe, solid surface! Inspired by Jump King and Angry Birds.
-Press A and D to move left and right.
-Click and drag the mouse anywhere in the game window to set your jump angle and power.
-Press C to set a checkpoint when you have a potion
-Press F to respawn at the last checkpoint if one is placed.
-Press M to mute the background noise.
Extra Notes
This is the second game I've ever made and the first that didn't use GameMaker's drag and drop. This was done entirely in GML and I'm very happy with the outcome so far. I did the entire project solo as well :D I want to expand it with more items to buy/make from NPCs when I'm not on a time crunch, and plan on continuing it after the Jam is over. Thank you for checking it out!
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