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ItsARevenant

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A member registered Mar 09, 2022 · View creator page →

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I really liked this game! The art is great, the battle system is amazing, and it's just all around fun. I would absolutely play a full version of this.

The enemy attacks were neat, the puzzle was cool, and the boss fights were really well done.

If I were to leave any kind of recommendations, it would be that controller support would be awesome. I don't know how the "select enemy" mechanic would work with one, but I would love to be able to use a d-pad to input elements. I usually prefer keyboard, but for some reason I would prefer to use a controller on this one.  The only other real thing is as others have said, a start and end sequence to the battles would be nice. I had a few times where I was moving up when a battle started so I immediately input the wrong button to start the attack.

I hope you guys push this to a full release eventually! Absolutely amazing job! 

It's all good! Still had fun. Phenomenal work, especially for only really getting a week to work on it.

Be proud! You deserve it.

I loved this! It's such an interesting mechanic and infuriating...in a really good way! With more levels, I could play this for a long time. It's a great game to play for 5 mins if you don't have much time, or longer if you can. I really liked my time with this.

I did get softlocked in the bottom left of the map, but I appreciate the reset button for such an occasion. The only other real bug I found is the AI spawning outside the map occasionally, however in the moment I appreciated it.

I hope you continue with this idea! It was too good to drop. Amazing job with this game! 

For now, "It Follows" ... no longer!  :D

I don't typically like games like this, but I could get into this one. Having to place towers strategically while also trying to manage resources and plant flowers was actually really fun. It's an interesting genre combination that works really well!

A tutorial I think would be a great addition. It took a bit to figure out what to do, but I did get it figured out.

I think if you were to keep building upon this and keep it going, it would be phenomenal! I already enjoy it, and it could only get better from here. The fact that you learned about the jam just before it started and learned a new engine just to export this to web is impressive! Keep it going guys! Extremely well done!

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This is a great start for an interesting game. Being able to solve puzzles different ways is a cool idea and could be extremely fun. I figured out all the rune combinations without the GDD, and looked at it anyway just to be safe to confirm. 

I got what I felt like was a decent way into the game. I made it over the wide fire pit and several rooms after. I lost when I swapped worlds and an enemy was spawned directly on top of me, which brings me to my one major complaint. A death like that felt a bit unfair, and detracts from the experience a bit. Doing the puzzles up to that point feels rewarding, and being sent back to the very beginning because an enemy just appears without warning was painful. A checkpoint or something would make that feel a lot less bad. Maybe seeing shadows of enemies in the "other world" or something before you teleport?

I had quite a few bugs, but most of them felt like it was a problem of the game being in the browser, more than it was the game just being buggy. Unity games tend to run weird in the browser for me, so I can't say for sure one way or the other. The fireball meter got stuck on the screen almost every time I used it, the wings just didn't work at all one time I tried to jump the fire pit. The wings appeared, but didn't lift me up. Again, these could all be browser issues that don't appear on a windows export.

Don't let the "negative" things I wrote take away anything from the game. I played it longer than I thought I would, because it really is fun. Expand on this, and keep developing things! I enjoyed my time with this, and will probably come back and finish it at some point. When I do, I'll post a reply to my comment here! 

Great job!

edit - I went back and did it, way sooner than I expected to. I felt I had a good grasp and didn't want to leave it unfinished. I even found the special rune I believe. Thank you again! I still love the concept!

I love the art/animations and I love where this is going overall. The transitions between shifting reality and the puzzles around that is neat. The lore seems like it could get pretty deep too, very well done by the writer.

I had two issues when I played it. The first, I did a reality shift right when I transitioned screens, and I teleported behind the door and got stuck. I could shift again, but my character was just kinda stuck behind the "door" to the next screen and I went every direction in both realities and couldn't go anywhere and got softlocked and had to restart.

Second issue, the first screen where the skeletons show up, I got stuck behind a log in the lower left and got softlocked again. I tried around 5 minutes to get out and couldn't by dashing or moving any direction.

Last minor issue, I brought up the shop right when the game talked about shifting realities with C right at the beginning and I missed that dialog completely. I didn't realize I could shift until I didn't know what I was suppose to be doing and saw the controls below the game window. This can be fixed easily though, so I wouldn't call this a big issue by any means.

Don't take my 2 paragraphs of the softlock issues the wrong way! This is the beginning of a great game and would like to see it continue. Well done and keep going! You guys are doing great! You're off to an amazing start.

Thank you for trying it out! 

I agree I need to figure the movement out a bit better. Definitely needs some tweaking. The viewport issue is obnoxious and I think I have a fix for it that I can put up post jam :D

I also really appreciate the last paragraph! It doesn’t bother me nearly as much now as it did a few days ago. This is the first game I’ve shared publicly and I was nervous and the response just got overwhelming fast! But, you’re right where the game was doing exactly what it was suppose to in the end. Once I took a step back and realized that people seemed to actually be enjoying it and it just became a meme to rage at it, it helped a lot. Thank you so much! It means so much that people are reaching out.

Last thing, I just want to say one more time that I loved your game and I want more people to play it. It was such a good concept and so well executed. 

Appreciate you trying it out! 

Art is one that I’d absolutely love to change to something unique. Trying to decide what to do on this still, but I fully agree.

I loved this! I was disappointed when the credits came up, only because I wanted more! I'd love to see a full release of this one. The only complaint I have is reset and transform being too close to each other. Accidentally resetting a level is frustrating. Allowing key rebinds or something would be amazing.

Great job with this! It was too much fun.

I love the idea of this game. The animations are so good! I really like the concept overall. It started pretty hard, but once you get the hang of it, it's kind of addicting.

I got a softlock when I was trying to leave the stage. I got stuck between leaving and hiding next to the building and couldn't move anymore and couldn't leave either.

I can't wait to see where this one goes!

I loved this game and the gameplay loop is one of my favorites I've played from this game jam so far. I want the song that plays when you're collecting gems as a ring tone :D Its incredibly catchy. Love the art, love the character designs.

Being able to reignite lamps would be really cool to add. Maybe make it an upgrade card that you have to spend resources on or something? It feels a little bit empty with no sfx from enemies or your attacks. The music is great, but it just feels like its missing something without the sfx.

Overall, I really hope you continue with this. I could see myself sinking a lot of time into a full version of this game!

Thank you for playing! I appreciate it so much. 

The ceiling stopping your momentum is intentional so I could build jumps around it. That being said, I 100% agree on it leading to unfair situations currently. When I fix things up, I’m going to make sure that it won’t be able to cause an issue like it does on the last screen. I want things hard, but fair and I agree that’s not fair.

Thankfully, I believe I finally have a fix for the viewport drag issue that I’ll update when I can edit post jam, but agree that’s incredibly obnoxious on this version. I’m also looking into the clipping issue that sends you the wrong direction. That’s definitely not an intended mechanic and is an annoying bug.

The brown square in the 80ish % area has been fixed post jam as well to not draw it with the effect so it’s obvious it’s a double jump pickup. I appreciate this feedback!

Movement will get tweaked as I continue with the game. I need to tune the slippery/bounciness.

The coin square has different dialog if you jump over the coins before talking to him :D He has dialog if you take the coins, leave, and come back to him as well!

Last thing I want to say is thank you. You helped me decide not to remove this game from the jam when things started happening in the discord channel and you have no idea how much it means to me. Your words were what I needed to hear, and for that i am incredibly grateful. Thank you so much for everything!

I really enjoy the idea of this game and wanted to keep playing it already. I think doing this as a full story mode mixed with a "i'm on observation duty" style mechanic could be really fun to play. I'll definitely be watching for more of this as it develops and really hope to see it continue!

This was very well done! The mechanics and music were phenomenal!

My only recommendation is the first time you have to run, I got hit in the first room and had to restart which is fine, but I would have preferred not to have to get through all the dialog again. Just starting with the thing chasing you immediately would have been preferred. 

Really, really good job overall! I enjoyed playing through it and hope to see it continue!

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Appreciate it! Thank you for trying it out!

Thank you for playing it! I can’t believe you did the entire thing. Honestly, I’m impressed. I’m gonna try to touch on everything:

The checkpoint system was the first idea I had, and what made me pursue this genre. I’m glad you liked it! The music idea with it changing between stage style is genius and I’m going to absolutely use that! 

Control is something I’m definitely going to work on tuning. I want to up the friction and just need to find a good balance. The bounciness is one that I want to have a touch of, but I agree that there may be too much currently.

 Jump cancel is another amazing idea that I’ve never thought of, and I’ll definitely put in!

The arrow color is something that I never thought of until I started making a mobile version and ran into it a lot there, but I 100% agree that it needs to be more visible in beginning stages, and this will get fixed.

Level design/beginning difficulty will absolutely get fixed. The level was extremely rushed with what time I had left before I had to submit it. I had to submit a few days early due to work not letting me work on it Monday/Tuesday before submission. I’ve already reworked several of the later screens, but agree completely that it starts off way too strong. Rushed level design again, but won’t be like this in the end game.

The double jump momentum bug has been fixed in the post jam version! You are able to jump up when you have the power up, even if you were traveling down. I know that doesn’t help now, but it has been fixed :D

Friction on the edges and slowly slipping is incredibly annoying and I didn’t have a good way in my head to fix this until today. I have an idea that hasn’t been put in yet, but agree it needs to be fixed as you are 100% correct that it can ruin a jump horribly.

Wall clipping: I don’t know what’s causing this but I do know what you’re talking about. The collision mask the squished sprite has shouldn’t be interfering with the wall but it definitely is and I m looking into fixing this. There’s a few tight jumps that this bug absolutely ruins and it’s obnoxious. As with the friction bug above, I want the game to be difficult but fair. This and the last bug aren’t fair for the player currently.

Thank you again for playing it! I’ll admit I was nervous for your feedback, but it’s all incredible and I appreciate it more than I can express. Thank you so much for completing it! It means so much to me.

That is an obnoxious bug in the game jam version :/ I think it’s fixed now but too late to upload now :D

Thank you for trying it out!

Thank you for giving it a go! I appreciate you trying it!

Appreciate you taking a look at it! Thank you for playing!

There is so much to this! It's incredible for a 14 day time limit. Only thing I can say is the first tutorial could have more interaction and maybe less text just given to you, but I'm even reaching on that honestly. It was incredibly well done.

I love Pong being on the TV screen! Really great job on this!

I love this concept! I could get sucked in to a full version of this.

My only feedback I could say to improve it is when I aim, occasionally my camera just decides to go wherever it wants when the right mouse button is initially clicked. It led to a couple of frustrating throws when I'm trying to throw quick, but I'm suddenly not facing the direction I was when I aimed.

I highly enjoyed this overall! Great job!

I had a lot of fun with this one. I really like the concept and I'm going to come back to it and try to get all the items.

My only 2 complaints is being able to pick up items when a you already have one, and having the 2nd one just disappear. I'd rather just not be able to pick it up. The 2nd is it almost needs a really brief immunity period after getting hit. Doesn't even have to be more than half a second, but I died because I got stuck on an enemy and it just ate the last quarter of the health bar almost instantly.

I love this overall! I'd play a full released version of this easily. I already want to play more now! Great job!

I had a lot of fun with this one. I really like the concept and I'm going to come back to it and try to get all the items.

My only 2 complaints is being able to pick up items when a you already have one, and having the 2nd one just disappear. I'd rather just not be able to pick it up. The 2nd is it almost needs a really brief immunity period after getting hit. Doesn't even have to be more than half a second, but I died because I got stuck on an enemy and it just ate the last quarter of the health bar almost instantly.

I love this overall! I'd play a full released version of this easily. I already want to play more now! Great job!

I love this concept! I could get sucked in to a full version of this.

My only feedback I could say to improve it is when I aim, occasionally my camera just decides to go wherever it wants when the right mouse button is initially clicked. It led to a couple of frustrating throws when I'm trying to throw quick, but I'm suddenly not facing the direction I was when I aimed.

I highly enjoyed this overall! Great job!

Very first customer I had was a mimic which was a great way of learning what to look out for. Love the art, love the sound. Really good time killer.

Now to go back and beat my score.

Appreciate you trying it out and thank you for the kind words!

Thank you for trying it out! Shadows was going to be a level that I ended up not having time for unfortunately so I 100% agree. Appreciate it!

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I appreciate you trying it out!

Thank you for checking it out! Arrow gauge is great feedback and I’ll do my best to add it to a future build. I would absolutely love to redo all the art eventually too so it’s not so flat.

Thank you again for trying it :D

Thank you for giving it a shot! I appreciate it :D