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(+1)

I tried my best to adjust the SFX so that every sound effect would be at a similar level. I was surprised to hear a lot of people thought the movement sfx in particular is very loud. Maybe my headphones aren’t great for certain frequencies?

I agree that I should have added a list of moves in the pause menu or something. In an open area, you can kind of cycle through them to remember what you have bit in a small area you can’t really input all of them.

For the UI, part of me regrets having the side UI at all, because it makes players rely on the UI instead of trying to keep a mental stack of their moves. I did not want the HUD to spell out the whole answer for every puzzle so I thought the side bar was a good compromise.

Thank you so much for the feedback. I really appreciate it!