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(+1)

Really fun puzzle game! Can see myself playing this for a really long time (took me a long time anyway haha!). Everything worked super well for me, it was fun and the puzzles were very well designed. Really hope y'all continue to work on it!

Minor critical feedback notes: 

-SFX seems relatively loud to the music, definitely fine since you can adjust it, just might want to tune the defaults a bit.

-Sometimes I found myself forgetting my last moves if the shadows were overlapping or I was covering them, so there were a lot of scenarios where I would just reset myself or move back, stuff like that to try again. Maybe my attention span is just short lol. Not sure if there would be a good way to handle the overlaps with the shadows... and not sure if having another piece of UI to show the last 5 moves (in the current order) would be too redundant... maybe a problem to explore more? Not really a big deal, just sharing what it felt like for me.

-Maybe some quality of life thing to add would be an in-game list of the techniques (and their types) would be good to add. Once you memorize them you're good, of course, and there is a bit of fun to doing that, so maybe something to test out, not sure what's better. 


Awesome job!

(+1)

I tried my best to adjust the SFX so that every sound effect would be at a similar level. I was surprised to hear a lot of people thought the movement sfx in particular is very loud. Maybe my headphones aren’t great for certain frequencies?

I agree that I should have added a list of moves in the pause menu or something. In an open area, you can kind of cycle through them to remember what you have bit in a small area you can’t really input all of them.

For the UI, part of me regrets having the side UI at all, because it makes players rely on the UI instead of trying to keep a mental stack of their moves. I did not want the HUD to spell out the whole answer for every puzzle so I thought the side bar was a good compromise.

Thank you so much for the feedback. I really appreciate it!