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WOW this game was awesome. I went, "alright, last game for the night" and ended up playing it for 30 minutes straight running around and getting lost. TBH by the cover & name I expected to end up playing as the cat, and was sorta disappointed it was a mouse...and I was confused why the mouse was moving too slow. Each upgrade the mouse got felt impactful and started feeling like a Metroidvania of me revisiting old rooms to unlock new things.

This was super impressive, especially just for two people! I initially got stuck thinking I had soft-locked myself by putting in only some ingredients for the strength potion while having all the ones needed to make the sleep potion, but tried it and thankfully the cauldron doesn't mind the mixture of ingredients.

There were lots of red herrings, the key that was a different color, dead ends, random objects that are just fun to bring around and made me want to gather them all in one place. Makes it feel like a lived-in world and not just a game since not all the objects actually pertain to the main quest. I was so excited to finally get enough strength to jump on the food table that I forgot that the same upgrade also let me jump to get the silver key and end the game.

I wish there was a more convenient way to get around, though the visuals of low sight and seeing the light at the end of the tunnel was super cool. I kept getting lost, and the game forced me to actually learn the map.

The art was gorgeous, extremely stylish, and I love the cinematics at the beginning and end. Gameplay was super easy to understand. I can definitely see this as a larger game that I would love to play!

Thank you for the review Drakonkinst! I'm so glad to hear that you liked the art. I poured everything I've learned over the past year into making the sprites. As a fellow cat lover, the most I could do was add a cat as a puzzle piece and to the wall art.  

We tried to make the world feel alive, like an alchemist actually lives in the house. I'm happy that you noticed those extra details! If there is an update to Shadowtail, the maze, visibility, and navigation in general will get an overhaul. I would love to see this game turned into a full exploration puzzle game with a quest system and many more levels to explore and things to do. <3