I LOVED the gimmick, it was so funny! Extremely well designed and written, with excellent art style too!
Drakonkinst
Creator of
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I had an idea of the dice enemy rolling randomly (either in place or as it moves), then stopping on a particular face, which telegraphs the next attack (perhaps the number of dots = the number of bolts, and is inversely proportional to damage) and lets the player anticipate their behavior. This might need the enemies to be less frequent but have more health, more similar to bosses, but starting slow and letting the player learn the enemy behavior means a lot more strategy in later stages!
Interesting idea! The mouse sensitivity was way too high for me, and the reticle was hard to see against the background and enemies. The dice and bullet choices didn't seem too well integrated since the best strategy seems to be firing as fast as possible (consequences like not having that bullet available for a certain time would be nice). With the random healing the enemies never seemed to pose much of a threat and seemed more like floating targets.