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(+1)

At my first try I didn't understood what to do, but then I got the hang of it, and started shooting. The dodge pattern is reaally hard in the final part but still managable.

Intro, music and art style for the storytelling are really nice, that style really fits the thone you wanted to give. GG !

Little note : I wold like to see the gameplay side of the game with the same style of the narrative side, so black and white only lines with that little purlpe shooting, I think it would suit better.

(+1)

Thank you :). I didn’t even think about using those colours in the game section, and I have no idea why. I guess I wanted to make sure they were separated visually. I also tried associating the purple with the enemy (for example the health bar), so I don’t think it would make sense to give the player that colour to use, but I certainly could’ve made the enemy black and purple to drive that choice even better through the game. You’ve given me a lot to think about, I really appreciate it.