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A very interesting concept! I got to level 5  before I got too frustrated :p 
The way the camera goes wherever it wants when you try to aim feels pretty bad. I think visual indicators could also help a lot to make the puzzles more enjoyable.  But that's all polish, I can see the vision here and this could be a really cool game! And the intro scene was a nice touch, really helped you get into the story! 

Thanks for the feedback! Yeah, that's the first thing I plan to fix once the jam is over