Ooooh this one feels really nice to play, the mechanics and systems are so solid and fun.
Usually I start my reviews with something nice and then go into feedback and negatives and then turn back to something nice but honestly I don't really have any meaningful feedback to give you, this was just a wonderful little game and felt great from start to end.
Just as I was making mental notes in my head as I played the game I was thinking "Man I wish there was like a hiding mechanic ontop of the stealth, just the sightlines is kinda basic" then literally 2 seconds later I got to the bushes and was like "Oh wow this is literally exactly what I wanted".
The art was fantastic the pixel art though not overly detailed was really nice and communicated the shapes and designs really well. The animation was great across the board and the environment looked really good too.
The music and SFX were solid and really gave the impression of being a sneaky little dude in the middle of the night.
I will say I wish there was more to the game and the crafting. Getting double jump IMMEDIATELY felt awesome and intuitive.
Speaking of intuitive let's talk about the boss fight. A culmination of your learned skills through the level to beat the boss and then signaling the player to jump to the obvious weak spot with zero tutorial or prompts? 10/10 design. You literally made it so well that it didn't need to be explained to be understood and executed.
My biggest complaint is the game was so short! Give me more!
EDIT: Also I appreciate how forgiving being caught was, no grand deaths or restarts just a little checkpoint restart before that area super forgiving!