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I saw this on Progzyy's stream and knew I had to play it for myself.

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Here's some of the things that I loved:

The character design for the shadow monsters and how they puddle up upon death

The slow difficult climb by introducing mixing colors and monsters that have multiple colors on their umbrellas.

It feels like monsters slow down a hair when they're right next to you. Whether this is the actual case or not, it gives a big bullet time feel to save your skin before losing the game.

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I unfortunately had to stop at lvl 11 because my fingers aren't quick enough on the draw for the monsters with 6 colors. If that's because of my own skills I get it, but if others are also having a considerably difficult maybe have those monsters be bigger and approach at a slower pace? Regardless, great game!

Thank you so much for playing and for the detailed review!
The speed of the monsters does change between levels, but not during their approach. It's linear, however, their scaling up might give you the impression that they slow down when getting close. That's a great idea though.
Lvls 11 and 12 are especially difficult because we wanted players to have that great accomplishment feeling,  similar to when you beat a Dark Souls boss. Don't feel bad about it though, even us devs of the game have a hard time beating it lol