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Kallic

6
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A member registered Dec 31, 2023 · View creator page →

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I did enjoy the intro, it gave a good insight on thoughts of fears and connection. It reminded me of a philosophy video you would find on youtube late at night and ponder about for the next day or so.

However, I felt like the playable part of the game was disjointed. I couldn't consistently find a way to charge the beam, which was frustrating. I then discovered that clicking had to be done on the red line, which is a very slim object interaction for the player.

But, after getting the hang of it, I did beat it. Enjoyed the ending idea (I won't spoil it) but I felt like I was left hanging. No credits or actions the player could take, just the title of the game. I can understand if the player was only suppose to be left with the message as words of encouragement, but the loop kept happening so I questioning if it was intentional to go for as long as it did.

It was fun trying out your game, and I'm glad I decided to finish it out instead of just moving on to the next game.

Nice. Loved catching the 'lil critters. Enjoyed having the audio cues to better track them down, and was happy to see their models when I spread the cure.  Wish there was a sprint button. When I saw a pig's shadow for the first time I was spooked! This could definitely be used in a horror game, but I'm rather pleased it was used for a wholesome game :) 

👨‍🍳 You were cooking something good when you made this game. I always loved the storage puzzles from Professor Layton games, but this brings it to a whole new level when there's more than one way to go about it. Now it's time for me to go back and play it some more!

This was such a clever use of the themes and in general great world building, love the idea that these are kids with crazy imaginations.

I saw this on Progzyy's stream and knew I had to play it for myself.

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Here's some of the things that I loved:

The character design for the shadow monsters and how they puddle up upon death

The slow difficult climb by introducing mixing colors and monsters that have multiple colors on their umbrellas.

It feels like monsters slow down a hair when they're right next to you. Whether this is the actual case or not, it gives a big bullet time feel to save your skin before losing the game.

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I unfortunately had to stop at lvl 11 because my fingers aren't quick enough on the draw for the monsters with 6 colors. If that's because of my own skills I get it, but if others are also having a considerably difficult maybe have those monsters be bigger and approach at a slower pace? Regardless, great game!

Very cute art style! It was fun to try this game out, it reminded me of the sandwich stacker game for lilo and stitch when disney used to have web browser games :)