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LeoGP

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A member registered Feb 12, 2018 · View creator page →

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Thank you very much! :D

Thank you so much!

Thanks for the suggestions. Volume sliders and controls rebinding would definitely be in a full-release version of the game. You did great, level 11 is intense for sure. I'm glad you had fun!

I love that you did FMV, that was really cool and funny. I like the idea for the core mechanic but for some reason no more enemies spawned after the first two. I refreshed the game and it happened again. I guess this is a bug?

Yeah, a full-fledged version of the game would very likely have a combo system. Thank you very much for playing!

Unfortunately there was no time for a more robust tutorial, but hopefully the controls and the game loop are simple enough for the players to figure them out quickly. Thanks a lot for playing!

Wow this game is awesome, I can tell you had insane amount of work for those two weeks. I made it to night 9. Graphics are so good, lots of cool sprites, great music and sfx. I had a bit of trouble figuring out the controls at first, but then it was all nice and smooth. Very well done!

It was great seeing you play live! You almost made it, congrats!
In terms of expansion, I agree that different enemies and speeds would be in. I can also think of other stuff such as a score/combo system, maybe some power-ups, an endless mode...I'm sure with some brainstorming we can come up with many good ideas for expanding the game.

Thanks for playing!

Thank you very much! You did great, level 11 is hardcore hahaha

Thanks for the feedback on the art! The 0 cooldown is intentional as we wanted the player to be as fast as possible. If you spam the buttons you'll probably make a lot of flawed mixtures (the black ones). You may get away with it at early levels but I don't think it would work for end-game. Did it work for you even then? Nevertheless, if we expand on the game we could come up with a score/combo system where you'd be penalized for missing. Thanks for playing!

LMAO I'm wondering how many people managed to beat it. Thanks for playing!

Thank you very much! You did great, level 11 is hardcore hahaha

Thanks so much, I appreciate it!

Thank you! Glad you enjoyed playing it!

Thank you very much, I'm glad you enjoyed it!
I guess letting players rearrange ingredients positions/key bindings would solve the problem. Thanks for the suggestion!

Thank you very much, I'm glad you enjoyed it!
I guess letting players rearrange ingredients positions/key bindings would solve the problem. Thanks for the suggestion!

Thank you so much for playing and for the detailed review!
The speed of the monsters does change between levels, but not during their approach. It's linear, however, their scaling up might give you the impression that they slow down when getting close. That's a great idea though.
Lvls 11 and 12 are especially difficult because we wanted players to have that great accomplishment feeling,  similar to when you beat a Dark Souls boss. Don't feel bad about it though, even us devs of the game have a hard time beating it lol

One of my favorite things about metroidvanias like Hollow Knight or Ori is that I feel powerful just by moving around. Mechanics like dash, grappling hook, double jump, and simply making the character faster, are some of the things that make me enjoy moving around the map.

Thanks a lot! It was really fun to see you playing the game live!

Reminded me of Vampire Survivors but with this twist of mixing commands for a unique attack, I thought it really clever. The art is amazing. I just couldn't feel comfortable with the controls. Maybe with a gamepad it's better, but with MKB, having to move with WASD makes it impractical to make the attack combinations at the same time. I think I would have enjoyed the gameplay a lot more if I could move with the mouse right click, similarly to mobas, because I'd have a free hand to focus just on the attacks. Congratulations on this awesome work!

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Super relaxing! Artwork is well made and the audiovisual feedback from collecting stars is addicting. Good job!

Really fun game! I like the different camera positions, but at some moments when navigating from one room to another, it twisted in a sort of unexpected way and got me a little dizzy. The music is on point and the charged attack made me feel super powerful! Very well done!

Amazing level of polishing and content for two weeks, congrats! I feel that the movement could be a bit more fluid, as exploration could benefit from faster navigation. The music is beautiful. Great work!

Great to know! Thanks for playing!

Thanks very much!

If the game goes for 5 min, I almost beat it!

The art is really good, the increasing difficulty is well balanced and the music fits all of it nicely. In my first attempt, I survived for less than a minute, and for the second one, I got 4:45 min.

If you add some sound effects, it will enhance the experience much more. This is one of the best entries I played. Nice job!

This is one of the funniest of the jam games I played, and the most polished. The art style is really charming and the gameplay loop is engaging. The tutorial could be moved to the beginning of the actual game (I missed it in my first run and didn't realize I could plant lol). I also found it a bit difficult to manage more than two or three plants close to each other, I guess some power-ups to freeze enemies or something like that could be of good use if you plan to extend the game into a full version. Amazing work!

Really fun game! You can definitely continue this project and aim for a full release. I couldn't find much usage for the shadow commands other than just telling it to attack though, it might be worth emphasizing the relevance of its positioning. Nice work!

The end-game is challenging indeed. Well done on beating it and thanks for playing!

Thanks! :D

Thank you so much! I really appreciate it!

Thank you very much!

Thank you, I'm glad you liked it!

Thank you so much! <3

Thank you very much! <3

Thanks for playing, I'm glad you enjoyed it!

The amount of different mechanics that you pulled off in two weeks is incredible, and even more the fact that they're all very responsive. I totally got Celeste feelings there. Well done!

I wasn't very comfortable with the key bindings, but other than that, great work, visuals are great, and the music was my favorite aspect. Well done!

Great level of polishing! Lighting was nicely worked and movement feels smooth.

Thanks! It's great to know you had a good time playing!