Thank you very much! :D
LeoGP
Creator of
Recent community posts
It was great seeing you play live! You almost made it, congrats!
In terms of expansion, I agree that different enemies and speeds would be in. I can also think of other stuff such as a score/combo system, maybe some power-ups, an endless mode...I'm sure with some brainstorming we can come up with many good ideas for expanding the game.
Thanks for playing!
Thanks for the feedback on the art! The 0 cooldown is intentional as we wanted the player to be as fast as possible. If you spam the buttons you'll probably make a lot of flawed mixtures (the black ones). You may get away with it at early levels but I don't think it would work for end-game. Did it work for you even then? Nevertheless, if we expand on the game we could come up with a score/combo system where you'd be penalized for missing. Thanks for playing!
Thank you so much for playing and for the detailed review!
The speed of the monsters does change between levels, but not during their approach. It's linear, however, their scaling up might give you the impression that they slow down when getting close. That's a great idea though.
Lvls 11 and 12 are especially difficult because we wanted players to have that great accomplishment feeling, similar to when you beat a Dark Souls boss. Don't feel bad about it though, even us devs of the game have a hard time beating it lol
Reminded me of Vampire Survivors but with this twist of mixing commands for a unique attack, I thought it really clever. The art is amazing. I just couldn't feel comfortable with the controls. Maybe with a gamepad it's better, but with MKB, having to move with WASD makes it impractical to make the attack combinations at the same time. I think I would have enjoyed the gameplay a lot more if I could move with the mouse right click, similarly to mobas, because I'd have a free hand to focus just on the attacks. Congratulations on this awesome work!
If the game goes for 5 min, I almost beat it!
The art is really good, the increasing difficulty is well balanced and the music fits all of it nicely. In my first attempt, I survived for less than a minute, and for the second one, I got 4:45 min.
If you add some sound effects, it will enhance the experience much more. This is one of the best entries I played. Nice job!
This is one of the funniest of the jam games I played, and the most polished. The art style is really charming and the gameplay loop is engaging. The tutorial could be moved to the beginning of the actual game (I missed it in my first run and didn't realize I could plant lol). I also found it a bit difficult to manage more than two or three plants close to each other, I guess some power-ups to freeze enemies or something like that could be of good use if you plan to extend the game into a full version. Amazing work!