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Usually puzzle games aren't my jam but I enjoyed this one a lot and actually finished it.

The progression and introduction to different mechanics was absolutely spot on. I never felt overwhelmed or confused at any point.

The depressing messages throughout were kinda heavy though haha If that's the vibe you wanna put out there for the world that's cool though.

I wish there were some sound and SFX it was the only thing missing in an otherwise really well put together game.

The graphics although simple fit the game very nicely. I won't pretend to understand what any of the kanji(?) means bit I would assume it was related to emotions or souls in someway. (please let me know). The character you play as was nicely animated although I think it could have been doing with a little outline to make sure you know where it was, at one point I looked away from my screen and totally lost my position (I was inside one of the flame/colour changing things)

I'm not sure if it was a bug on the last level there's a green and blue gate near the end, if you go towards the blue flame/gate even if you turn blue you still pass through the green gate anyways and die. Really confusing.

Also the gate to the next level remains open even if you die after solving the puzzle, not sure if that was a bug or by design.

Overall I had a lot of fun and I don't usually stick around too long for puzzle games but this one really caught my attention and I enjoyed it :)

(+1)

I do want a deep emotional story to the game but I didn't have time to flesh out something during this jam. I do want to include it in another iteration with cut scenes and the like.

The sound obviously I did not get time to complete due to poor time management which I'll get better at over time. I'll be adding music and sfx to the next iteration of the game to keep a look out for that :)

The kanji/chinese characters represent the 5 emotions happiness, sadness, fear, disgust and fear. I was going to introduce them slowly one at a time for more emotional effect but I did not have time to make more than 8 levels as I wanted to focus on quality of levels rather than quantity for this jam.

You make a good point about the lack of visual clarity on the character, there's a reason I make the void spit out particles when you're inside it. I didn't want an outline on my character because it would take away from my theming of souls completely filled with emotions, that's why I'm exploring these other means such as particle effects to expose your position instead, as well as a very noticeable idle animation.

If you start as a specific color and move towards a gate of that color, even if you change color midway, you'll go through the gate. This is bug I noticed during development but I did not have time to fix because it's pretty complicated, instead I intentionally designed the last level in that way so the bug adds to the complexity of the level. I will fix this bug in the next iteration though.

This other bug is when you unlock all the altars and die, the exit remains open (although not visually). This is a bug I was alerted to after submission deadline and have already fixed locally, it will be published in the next iteration of the game after the judging is completed.

Thank you very much for your lengthy review, I appreciate it :)