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(+1)

Nice little game. I adore the pixel art :). As others mentioned the game is quite challenging to play, because of the small vision and you had to pick one item at a time. I even tried to pick everything and move it next to the kettle but I was missing some sources from the recipe and was already quite frustrated from the tunnels. 

That being said I don't like straightforward solutions with navigating indicators. I even turn those off in many games like Skyrim or The Witcher 3 because then the game is more immersive. I would maybe add two difficulties, one with a map and one without it.

(+1)

Thank you for the feedback! I'm glad you liked the art and we will be sure to change up the mechanics if the game gets an update, especially the lighting, maze, and the alchemy portions. I checked out Ominous Darkness and I really liked the lighting that your team used. This is what I had in mind for Shadowtail, but I ran out of time to figure it out. The next game will definitely have improved mechanics and lighting though! :3