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(+1)

Personally, I don't see why you wouldn't be allowed to submit a WebGL build (its not like your changing anything), though you might wanna DM Ico to be sure.

I've left some links to Unity Docs (these are a fantastic resource in general btw) for loading and quitting. Admittedly quitting isn't particularly relevant for WebGL but it doesn't hurt either.

Application.Quit

SceneManager.LoadScene

Thank you for the reply, and also thanks for the scripts that you send. I emailed the host of the jam i hope he answers before the end of the jam.