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Spaceship Ico Jam's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #27 | 1.543 | 2.250 |
Geometricness | #27 | 1.715 | 2.500 |
Art | #28 | 1.715 | 2.500 |
Gameplay | #29 | 1.458 | 2.125 |
Music | #29 | 0.943 | 1.375 |
Overall | #29 | 1.475 | 2.150 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Really cool entry! It follows the theme well, and I love the atmosphere! With just a couple more quality of life features, this could've been even better!
Definitely gotta give you credit for making a 3D entry; certainly not something I expected to see! But I'm guessing you were a little too ambitious with this one. Like there a lot of issues:
For example:
1) Its far too easy to soft lock
2) There's not a proper way to quit/reset
3) Mechanics weren't particularly well explained (I don't really understand how the pattern minigame worked)
4) Collision was super janky
5) Really should've been a web build (especially since this was a Unity project)
I mean I really hate to come off so negative. Like making a 3D game in 3 days is no small feat. So massive props for the effort but I'm guessing you were overly ambitious. I guess for next time smaller; you don't have to make a 10 minute long 3D platformer (frankly I have little doubt that you could make a fantastic game with a smaller scope)
1. thanks for your comment. Now i know how to do web games so im gonna make it web when the jam ends (or can i change it in the voting period because i don't know). Other peoples also said that they can easily soft lock so im gonna fix that, and also the patterns. I don't know how to do a restart or a quit function so i just stick to makeing the game web and do a refresh when you got stuck or lose. Lastly thank you for downloading the game, a lot of people don't try out my games because they are downloadable.
Personally, I don't see why you wouldn't be allowed to submit a WebGL build (its not like your changing anything), though you might wanna DM Ico to be sure.
I've left some links to Unity Docs (these are a fantastic resource in general btw) for loading and quitting. Admittedly quitting isn't particularly relevant for WebGL but it doesn't hurt either.
Application.Quit
SceneManager.LoadScene
Thank you for the reply, and also thanks for the scripts that you send. I emailed the host of the jam i hope he answers before the end of the jam.
Really cool entry! Didn't expect to see many platformers in this jam, especially 3D ones, but the gameplay and space atmosphere makes for a really cool aesthetic here. The beginning was a bit strange as the only way to progress was by walking on the metal bars which I didn't expect, and I also found it easy to get softlocked at the pattern section by not being able to reach the next platform. A tutorial or opening message/controls could also help if you wanted to take a more lore-focused approach - it's certainly up to you if you decide to work on the game further! Thanks for participating in the jam :)
Thanks for your comment! I know the pattern following part is hard because some patterns are really far away from each other. I tried putting metal bars for some of the places to get a less boring game and an easier way to jump one to another. If you are spamming the space bar you can jump on patterns that are going to fall if you step on it and get to the right pattern.
I see, I see - the spamming technique is what I used but I guess I'm just not as epic as a gamer as I thought I was :P
Hello! I have a question. Can i make a change that include making my game into a Webgl insted of downloadable? I know it's almost the end of the jam but i thought it's only effect the start of the game, and a lot more people can see it because not many download it if it's downloadable.(Sorry for my english some times i make mistakes.)
Hey there, Mendel - yep, no problem! Thanks for asking :)
Thank you : )
Good Gameplay Dude
Thanks