Thank you for playing! I appreciate it so much.
The ceiling stopping your momentum is intentional so I could build jumps around it. That being said, I 100% agree on it leading to unfair situations currently. When I fix things up, I’m going to make sure that it won’t be able to cause an issue like it does on the last screen. I want things hard, but fair and I agree that’s not fair.
Thankfully, I believe I finally have a fix for the viewport drag issue that I’ll update when I can edit post jam, but agree that’s incredibly obnoxious on this version. I’m also looking into the clipping issue that sends you the wrong direction. That’s definitely not an intended mechanic and is an annoying bug.
The brown square in the 80ish % area has been fixed post jam as well to not draw it with the effect so it’s obvious it’s a double jump pickup. I appreciate this feedback!
Movement will get tweaked as I continue with the game. I need to tune the slippery/bounciness.
The coin square has different dialog if you jump over the coins before talking to him :D He has dialog if you take the coins, leave, and come back to him as well!
Last thing I want to say is thank you. You helped me decide not to remove this game from the jam when things started happening in the discord channel and you have no idea how much it means to me. Your words were what I needed to hear, and for that i am incredibly grateful. Thank you so much for everything!