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I was totally ready to rage over the controls... I really wanted separate "lean" and "accelerate" buttons. But I accept now that they make sense and are pretty elegant, actually.

I will say that the "motor" sfx and seeming disconnect between wheel rotation and actual movement at times was pretty disorienting.

Not really my sort of game but I pushed myself to the finish because the vibe seemed uniracers-inspired, and that game is my jam. Thank goodness for the checkpoints. Took me nearly 12 minutes.

Agreed on the motor and wheels... I wanted to add a separate sfx for actual wheel turning, but did not have time. As for the sliding wheel rotation, it was an accident, but i found it funny ... there again there was a screeching tire sound effect that was supposed to signal the sliding, but time didn't allow it either.


Thanks for sticking with it =)