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I love the aesthetics (even the items feel "office-y" somehow, like they're desktop icons) and the clock concept, as others have said, is really original and cohesive with the theming and gameplay. Looking at the hours on the clock itself to see how much time is remaining is an elegant way of communicating gameplay information without adding more UI elements. Great polish and details.  If expanded on with more items, I would like to be able to choose which item is swapped out when I swap one in, to be more intentional about builds. 

Thx