So I just played Cauldron's Quest and I personally think that the game looks cool and has good, quality level design. Although I feel like the theme of shadows in this game are missing whereas the theme of alchemy is there since you have to punch enemies and throw them inside the cauldron to get a unique powerup (e.g. double jump). I couldn't get past the second room after my double jump ability had worn out. The music has an upbeat tempo to it and is really cool to listen to since it feels like I'm playing a Gameboy Advance type of game. This entry is nice in general and I would like to see more variety in the objects that spawn in the different rooms.
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There are currently 7 levels with about four different abilities and enemy types. What tripped you up in the second room? I think it might be a weird interaction that I have with jumping off the chain and if you are holding up it automatically re-grabs it, but I would appreciate the insight. I was rushing near the end to get it all completed but I wanted to have a story about the shadow government coming after the player but had to cut it for time. Thank you for playing my game :)